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pods::SDLx::App(3)    User Contributed Perl Documentation   pods::SDLx::App(3)

NAME
       SDLx::App - a SDL perl extension

CATEGORY
       Extension

SYNOPSIS
	   use SDL;
	   use SDLx::App;
	   use SDL::Event;
	   use SDL::Events;

	   my $app = SDLx::App->new(
	       title  => 'Application Title',
	       width  => 640,
	       height => 480,
	       depth  => 32
	   );

       This is the manual way of doing things

	   my $event = SDL::Event->new; # create a new event

	   SDL::Events::pump_events();

	   while ( SDL::Events::poll_event($event) ) {
	       my $type = $event->type(); # get event type
	       print $type;
	       exit if $type == SDL_QUIT;
	   }

       An alternative to the manual Event processing is through the
       SDLx::Controller module. SDLx::App is a Controller so see the CALLBACKS
       section below.

DESCRIPTION
       SDLx::App controls the root window of the of your SDL based
       application.  It extends the SDL::Surface class, and provides an
       interface to the window manager oriented functions.

METHODS
   new
       "SDLx::App::new" initializes the SDL, creates a new screen, and
       initializes some of the window manager properties.  "SDLx::App::new"
       takes a series of named parameters:

       ·   title the window title. Defaults to the file name. Shorter alias:
	   't'

       ·   icon_title the icon title. Defaults to file name. Shortcut: 'it'

       ·   icon the icon itself. Defaults to none. Shortcut: 'i'

       ·   width Window width, in pixels. Defaults to 800. Shortcut: 'w'

       ·   height Window height, in pixels. Defaults to 600. Shortcut: 'h'

       ·   depth Screen depth. Defaults to 16. Shortcut: 'd'.

       ·   flags Any flags you want to pass to SDL::Video upon initialization.
	   Defaults to SDL_ANYFORMAT. Flags should be or'ed together if you're
	   passing more than one (flags => FOO|BAR). Shortcut: 'f'.

       ·   resizeable Set this to a true value to make the window resizeable
	   by the user. Default is off.

       ·   exit_on_quit Set this to a true value to make the app exit if a
	   SDL_QUIT event is triggered. Shortcut: 'eoq'.

METHODS
   title()
   title( $new_title )
   title( $window_title, $icon_title )
       "SDLx::App::title" takes 0, 1, or 2 arguments. If no parameter is
       given, it returns the current application window title. If one
       parameter is passed, both the window title and icon title will be set
       to its value.  If two parameters are passed the window title will be
       set to the first, and the icon title to the second.

   delay( $ms )
       "SDLx::App::delay" takes 1 argument, and will sleep the application for
       that many ms.

   ticks
       "SDLx::App::ticks" returns the number of ms since the application
       began.

   error
       "SDLx::App::error" returns the last error message set by the SDL.

   resize( $width, $height )
       "SDLx::App::resize" takes a new width and height of the application.
       Only works if the application was originally created with the resizable
       option.

   fullscreen
       "SDLx::App::fullscreen" toggles the application in and out of
       fullscreen mode.

   iconify
       "SDLx::App::iconify" iconifies the application window.

   grab_input( $CONSTANT )
       "SDLx::App::grab_input" can be used to change the input focus behavior
       of the application. It takes one argument, which should be one of the
       following:

       ·   SDL_GRAB_QUERY

       ·   SDL_GRAB_ON

       ·   SDL_GRAB_OFF

   sync
       "SDLx::App::sync" encapsulates the various methods of syncronizing the
       screen with the current video buffer. "SDLx::App::sync" will do a
       fullscreen update, using the double buffer or OpenGL buffer if
       applicable. This is prefered to calling flip on the application window.

   attribute( $attr )
   attribute( $attr, $value )
       "SDLx::App::attribute" allows one to get and set GL attributes. By
       passing a value in addition to the attribute selector, the value will
       be set. "SDL:::App::attribute" always returns the current value of the
       given attribute, or Carp::confesss on failure.

CALLBACKS
       "SDLx::App" is a "SDLx::Controller". Use the event, show and handlers
       to run the app.

	 use SDL;
	 use SDLx::App;

	 use SDL::Event; #Where ever the event call back is processed

	 my $app = SDLx::App->new( width => 200, height => 200);

	 $app->add_event_handler( sub{ return 0 if $_[0]->type == SDL_QUIT; return 1});

	 $app->add_show_handler( sub{ $app->update() } );

	 $app->add_move_handler(
	 sub{
	 #calc your physics here
	 } );

	 $app->run();

       see SDLx::Controller for more details.

AUTHORS
       See "AUTHORS" in SDL.

SEE ALSO
       perl SDL::Surface SDL::Event  SDL::OpenGL

perl v5.18.1			  2013-09-28		    pods::SDLx::App(3)
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