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QWMatrix(3qt)							 QWMatrix(3qt)

NAME
       QWMatrix - 2D transformations of a coordinate system

SYNOPSIS
       #include <qwmatrix.h>

   Public Members
       QWMatrix ()
       QWMatrix ( double m11, double m12, double m21, double m22, double dx,
	   double dy )
       void setMatrix ( double m11, double m12, double m21, double m22, double
	   dx, double dy )
       double m11 () const
       double m12 () const
       double m21 () const
       double m22 () const
       double dx () const
       double dy () const
       void map ( int x, int y, int * tx, int * ty ) const
       void map ( double x, double y, double * tx, double * ty ) const
       QRect mapRect ( const QRect & rect ) const
       QPoint map ( const QPoint & p ) const
       QRect map ( const QRect & r ) const  (obsolete)
       QPointArray map ( const QPointArray & a ) const
       QRegion map ( const QRegion & r ) const
       QRegion mapToRegion ( const QRect & rect ) const
       QPointArray mapToPolygon ( const QRect & rect ) const
       void reset ()
       bool isIdentity () const
       QWMatrix & translate ( double dx, double dy )
       QWMatrix & scale ( double sx, double sy )
       QWMatrix & shear ( double sh, double sv )
       QWMatrix & rotate ( double a )
       bool isInvertible () const
       double det () const
       QWMatrix invert ( bool * invertible = 0 ) const
       bool operator== ( const QWMatrix & m ) const
       bool operator!= ( const QWMatrix & m ) const
       QWMatrix & operator*= ( const QWMatrix & m )
       enum TransformationMode { Points, Areas }

   Static Public Members
       void setTransformationMode ( QWMatrix::TransformationMode m )
       TransformationMode transformationMode ()

RELATED FUNCTION DOCUMENTATION
       QDataStream & operator<< ( QDataStream & s, const QWMatrix & m )
       QDataStream & operator>> ( QDataStream & s, QWMatrix & m )

DESCRIPTION
       The QWMatrix class specifies 2D transformations of a coordinate system.

       The standard coordinate system of a paint device has the origin located
       at the top-left position. X values increase to the right; Y values
       increase downward.

       This coordinate system is the default for the QPainter, which renders
       graphics in a paint device. A user-defined coordinate system can be
       specified by setting a QWMatrix for the painter.

       Example:

	       MyWidget::paintEvent( QPaintEvent * )
	       {
		   QPainter p;			    // our painter
		   QWMatrix m;			    // our transformation matrix
		   m.rotate( 22.5 );		    // rotated coordinate system
		   p.begin( this );		    // start painting
		   p.setWorldMatrix( m );	    // use rotated coordinate system
		   p.drawText( 30,20, "detator" );  // draw rotated text at 30,20
		   p.end();			    // painting done
	       }

       A matrix specifies how to translate, scale, shear or rotate the
       graphics; the actual transformation is performed by the drawing
       routines in QPainter and by QPixmap::xForm().

       The QWMatrix class contains a 3x3 matrix of the form:

       m11
       ────
       m21
       dx

       A matrix transforms a point in the plane to another point:

	       x' = m11*x + m21*y + dx
	       y' = m22*y + m12*x + dy

       The point (x, y) is the original point, and (x', y') is the transformed
       point. (x', y') can be transformed back to (x, y) by performing the
       same operation on the inverted matrix.

       The elements dx and dy specify horizontal and vertical translation. The
       elements m11 and m22 specify horizontal and vertical scaling. The
       elements m12 and m21 specify horizontal and vertical shearing.

       The identity matrix has m11 and m22 set to 1; all others are set to 0.
       This matrix maps a point to itself.

       Translation is the simplest transformation. Setting dx and dy will move
       the coordinate system dx units along the X axis and dy units along the
       Y axis.

       Scaling can be done by setting m11 and m22. For example, setting m11 to
       2 and m22 to 1.5 will double the height and increase the width by 50%.

       Shearing is controlled by m12 and m21. Setting these elements to values
       different from zero will twist the coordinate system.

       Rotation is achieved by carefully setting both the shearing factors and
       the scaling factors. The QWMatrix also has a function that sets
       rotation directly.

       QWMatrix lets you combine transformations like this:

	       QWMatrix m;	     // identity matrix
	       m.translate(10, -20); // first translate (10,-20)
	       m.rotate(25);	     // then rotate 25 degrees
	       m.scale(1.2, 0.7);    // finally scale it

       Here's the same example using basic matrix operations:

	       double a	   = pi/180 * 25;	  // convert 25 to radians
	       double sina = sin(a);
	       double cosa = cos(a);
	       QWMatrix m1(1, 0, 0, 1, 10, -20);  // translation matrix
	       QWMatrix m2( cosa, sina,		  // rotation matrix
			   -sina, cosa, 0, 0 );
	       QWMatrix m3(1.2, 0, 0, 0.7, 0, 0); // scaling matrix
	       QWMatrix m;
	       m = m3 * m2 * m1;		  // combine all transformations

       QPainter has functions to translate, scale, shear and rotate the
       coordinate system without using a QWMatrix. Although these functions
       are very convenient, it can be more efficient to build a QWMatrix and
       call QPainter::setWorldMatrix() if you want to perform more than a
       single transform operation.

       See also QPainter::setWorldMatrix(), QPixmap::xForm(), Graphics
       Classes, and Image Processing Classes.

   Member Type Documentation
QWMatrix::TransformationMode
       QWMatrix offers two transformation modes. Calculations can either be
       done in terms of points (Points mode, the default), or in terms of area
       (Area mode).

       In Points mode the transformation is applied to the points that mark
       out the shape's bounding line. In Areas mode the transformation is
       applied in such a way that the area of the contained region is
       correctly transformed under the matrix.

       QWMatrix::Points - transformations are applied to the shape's points.

       QWMatrix::Areas - transformations are applied (e.g. to the width and
       height) so that the area is transformed.

       Example:

       Suppose we have a rectangle, QRect( 10, 20, 30, 40 ) and a
       transformation matrix QWMatrix( 2, 0, 0, 2, 0, 0 ) to double the
       rectangle's size.

       In Points mode, the matrix will transform the top-left (10,20) and the
       bottom-right (39,59) points producing a rectangle with its top-left
       point at (20,40) and its bottom-right point at (78,118), i.e. with a
       width of 59 and a height of 79.

       In Areas mode, the matrix will transform the top-left point in the same
       way as in Points mode to (20/40), and double the width and height, so
       the bottom-right will become (69,99), i.e. a width of 60 and a height
       of 80.

       Because integer arithmetic is used (for speed), rounding differences
       mean that the modes will produce slightly different results given the
       same shape and the same transformation, especially when scaling up.
       This also means that some operations are not commutative.

       Under Points mode, matrix * ( region1 | region2 ) is not equal to
       matrix * region1 | matrix * region2. Under Area mode, matrix *
       (pointarray[i]) is not neccesarily equal to (matrix * pointarry)[i].

       <center>
				   [Image Omitted]

       </center>

MEMBER FUNCTION DOCUMENTATION
QWMatrix::QWMatrix ()
       Constructs an identity matrix. All elements are set to zero except m11
       and m22 (scaling), which are set to 1.

QWMatrix::QWMatrix ( double m11, double m12, double m21, double m22, double
       dx, double dy )
       Constructs a matrix with the elements, m11, m12, m21, m22, dx and dy.

double QWMatrix::det () const
       Returns the matrix's determinant.

double QWMatrix::dx () const
       Returns the horizontal translation.

double QWMatrix::dy () const
       Returns the vertical translation.

QWMatrix QWMatrix::invert ( bool * invertible = 0 ) const
       Returns the inverted matrix.

       If the matrix is singular (not invertible), the identity matrix is
       returned.

       If invertible is not 0: the value of *invertible is set to TRUE if the
       matrix is invertible; otherwise *invertible is set to FALSE.

       See also isInvertible().

       Example: t14/cannon.cpp.

bool QWMatrix::isIdentity () const
       Returns TRUE if the matrix is the identity matrix; otherwise returns
       FALSE.

       See also reset().

bool QWMatrix::isInvertible () const
       Returns TRUE if the matrix is invertible; otherwise returns FALSE.

       See also invert().

double QWMatrix::m11 () const
       Returns the X scaling factor.

double QWMatrix::m12 () const
       Returns the vertical shearing factor.

double QWMatrix::m21 () const
       Returns the horizontal shearing factor.

double QWMatrix::m22 () const
       Returns the Y scaling factor.

void QWMatrix::map ( int x, int y, int * tx, int * ty ) const
       Transforms ( x, y ) to ( *tx, *ty ) using the formulae:

	       *tx = m11*x + m21*y + dx	 (rounded to the nearest integer)
	       *ty = m22*y + m12*x + dy	 (rounded to the nearest integer)

       Examples:

void QWMatrix::map ( double x, double y, double * tx, double * ty ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Transforms ( x, y ) to ( *tx, *ty ) using the following formulae:

	       *tx = m11*x + m21*y + dx
	       *ty = m22*y + m12*x + dy

QPoint QWMatrix::map ( const QPoint & p ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Transforms p to using the formulae:

	       retx = m11*px + m21*py + dx  (rounded to the nearest integer)
	       rety = m22*py + m12*px + dy  (rounded to the nearest integer)

QRect QWMatrix::map ( const QRect & r ) const
       This function is obsolete. It is provided to keep old source working.
       We strongly advise against using it in new code.

       Please use QWMatrix::mapRect() instead.

       Note that this method does return the bounding rectangle of the r, when
       shearing or rotations are used.

QPointArray QWMatrix::map ( const QPointArray & a ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Returns the point array a transformed by calling map for each point.

QRegion QWMatrix::map ( const QRegion & r ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Transforms the region r.

       Calling this method can be rather expensive, if rotations or shearing
       are used.

QRect QWMatrix::mapRect ( const QRect & rect ) const
       Returns the transformed rectangle rect.

       The bounding rectangle is returned if rotation or shearing has been
       specified.

       If you need to know the exact region rect maps to use operator*().

       See also operator*().

       Example: xform/xform.cpp.

QPointArray QWMatrix::mapToPolygon ( const QRect & rect ) const
       Returns the transformed rectangle rect as a polygon.

       Polygons and rectangles behave slightly differently when transformed
       (due to integer rounding), so matrix.map( QPointArray( rect ) ) is not
       always the same as matrix.mapToPolygon( rect ).

QRegion QWMatrix::mapToRegion ( const QRect & rect ) const
       Returns the transformed rectangle rect.

       A rectangle which has been rotated or sheared may result in a non-
       rectangular region being returned.

       Calling this method can be expensive, if rotations or shearing are
       used. If you just need to know the bounding rectangle of the returned
       region, use mapRect() which is a lot faster than this function.

       See also QWMatrix::mapRect().

bool QWMatrix::operator!= ( const QWMatrix & m ) const
       Returns TRUE if this matrix is not equal to m; otherwise returns FALSE.

QWMatrix & QWMatrix::operator*= ( const QWMatrix & m )
       Returns the result of multiplying this matrix by matrix m.

bool QWMatrix::operator== ( const QWMatrix & m ) const
       Returns TRUE if this matrix is equal to m; otherwise returns FALSE.

void QWMatrix::reset ()
       Resets the matrix to an identity matrix.

       All elements are set to zero, except m11 and m22 (scaling) which are
       set to 1.

       See also isIdentity().

QWMatrix & QWMatrix::rotate ( double a )
       Rotates the coordinate system a degrees counterclockwise.

       Returns a reference to the matrix.

       See also translate(), scale(), and shear().

       Examples:

QWMatrix & QWMatrix::scale ( double sx, double sy )
       Scales the coordinate system unit by sx horizontally and sy vertically.

       Returns a reference to the matrix.

       See also translate(), shear(), and rotate().

       Examples:

void QWMatrix::setMatrix ( double m11, double m12, double m21, double m22,
       double dx, double dy )
       Sets the matrix elements to the specified values, m11, m12, m21, m22,
       dx and dy.

void QWMatrix::setTransformationMode ( QWMatrix::TransformationMode m )
       [static]
       Sets the transformation mode that QWMatrix and painter transformations
       use to m.

       See also QWMatrix::TransformationMode.

QWMatrix & QWMatrix::shear ( double sh, double sv )
       Shears the coordinate system by sh horizontally and sv vertically.

       Returns a reference to the matrix.

       See also translate(), scale(), and rotate().

       Examples:

TransformationMode QWMatrix::transformationMode () [static]
       Returns the current transformation mode.

       See also QWMatrix::TransformationMode.

QWMatrix & QWMatrix::translate ( double dx, double dy )
       Moves the coordinate system dx along the X-axis and dy along the Y-
       axis.

       Returns a reference to the matrix.

       See also scale(), shear(), and rotate().

       Examples:

RELATED FUNCTION DOCUMENTATION
QDataStream & operator<;< ( QDataStream & s, const QWMatrix & m )
       Writes the matrix m to the stream s and returns a reference to the
       stream.

       See also Format of the QDataStream operators.

QDataStream & operator>> ( QDataStream & s, QWMatrix & m )
       Reads the matrix m from the stream s and returns a reference to the
       stream.

       See also Format of the QDataStream operators.

SEE ALSO
       http://doc.trolltech.com/qwmatrix.html
       http://www.trolltech.com/faq/tech.html

COPYRIGHT
       Copyright 1992-2007 Trolltech ASA, http://www.trolltech.com.  See the
       license file included in the distribution for a complete license
       statement.

AUTHOR
       Generated automatically from the source code.

BUGS
       If you find a bug in Qt, please report it as described in
       http://doc.trolltech.com/bughowto.html.	Good bug reports help us to
       help you. Thank you.

       The definitive Qt documentation is provided in HTML format; it is
       located at $QTDIR/doc/html and can be read using Qt Assistant or with a
       web browser. This man page is provided as a convenience for those users
       who prefer man pages, although this format is not officially supported
       by Trolltech.

       If you find errors in this manual page, please report them to qt-
       bugs@trolltech.com.  Please include the name of the manual page
       (qwmatrix.3qt) and the Qt version (3.3.8).

Trolltech AS			2 February 2007			 QWMatrix(3qt)
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