EZ_Ortho(3) EZWGL Functions EZ_Ortho(3)NAMEEZ_Ortho - multiply the current matrix by an orthogonal projection
matrix
SYNOPSIS
#include <EZ.h>
void EZ_Ortho(float left, float right, float bottom,
float top, float near, float far)
ARGUMENTS
left ,right Specify the coordinate of the left and right clipping
planes.
bottom ,top Specify the coordinate of the bottom and top clipping
planes.
near ,far Specify the near and far depth clipping planes.
DESCRIPTIONEZ_Ortho generates an orthogonal projection matrix and multiplies the
current top matrix by this matrix.
SEE ALSOEZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3), EZ_MultMa‐
trix(3), EZ_MatrixMode(3), EZ_Perspective(3)EZWGLEZ_Ortho(3)