EZ_Ortho man page on DragonFly

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EZ_Ortho(3)			EZWGL Functions			   EZ_Ortho(3)

NAME
       EZ_Ortho	 -  multiply  the  current  matrix by an orthogonal projection
       matrix

SYNOPSIS
       #include <EZ.h>

       void EZ_Ortho(float left, float right, float bottom,
		       float top, float near, float far)

ARGUMENTS
       left ,right  Specify the coordinate of  the  left  and  right  clipping
       planes.

       bottom  ,top   Specify  the  coordinate	of the bottom and top clipping
       planes.

       near ,far  Specify the near and far depth clipping planes.

DESCRIPTION
       EZ_Ortho generates an orthogonal projection matrix and  multiplies  the
       current top matrix by this matrix.

SEE ALSO
       EZ_Rotate(3),  EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3), EZ_MultMa‐
       trix(3), EZ_MatrixMode(3), EZ_Perspective(3)

EZWGL								   EZ_Ortho(3)
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