DIALOG man page on DragonFly

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DIALOG(3)			Allegro manual			     DIALOG(3)

NAME
       DIALOG - Stores a GUI description. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       typedef struct DIALOG

DESCRIPTION
	  int (*proc)(int, DIALOG *, int); - dialog procedure
					     (message handler)
	  int x, y, w, h;	- position and size of the object
	  int fg, bg;		- foreground and background colors
	  int key;		- ASCII keyboard shortcut
	  int flags;		- flags about the status of the object
	  int d1, d2;		- whatever you want to use them for
	  void *dp, *dp2, *dp3; - pointers to more object-specific data

       This  is	 the  structure which contains a GUI object. Read chapter "GUI
       routines" for a description on how to obtain/use this structure.

SEE ALSO
       do_dialog(3), excustom(3), exgui(3), exrgbhsv(3)

Allegro				 version 4.4.2			     DIALOG(3)
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