FvwmIconMan man page on OpenBSD

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FvwmIconMan(1)							FvwmIconMan(1)

NAME
       FvwmIconMan - an Fvwm Icon Manager

SYNOPSIS
       FvwmIconMan is spawned by fvwm, so no command line invocation will
       work.

DESCRIPTION
       FvwmIconMan is an icon manager modeled after the TWM icon manager.  The
       user may have multiple icon managers, each of which armed with a list
       of window types which it manages. For example, the user may have one
       manager which lists only emacs windows, and another which lists
       everything else. You may also specify what resolution each icon manager
       uses, for example, one icon manager may manage windows on all desks,
       and another may manage only those on the current desk, or page. If you
       have applied the MiniIcons patch to fvwm2, then FvwmIconMan can display
       the miniature icons for its managed windows. The managers may have a
       maximum number of columns (and so grows vertically), a maximum number
       of rows (and then grows horizontally), or stay at a fixed size, and
       adjust the size of the window buttons to fit (think win95's Taskbar).
       And when support is compiled in for the X Shape extension, then the
       manager windows may be shaped.

       You can specify actions to be run when mouse, or key events are
       received. For example, you could bind the first mouse button to iconify
       the selected window, and make bindings for the arrow keys to navigate
       the manager window without the mouse.

       FvwmIconMan can be set to display which window currently has the
       keyboard focus, and by binding the select event (see below) to the fvwm
       Focus function, you can emulate the TWM icon manager's behavior.

INITIALIZATION
       During initialization, FvwmIconMan searches though the fvwm
       configuration file for the options which are described below. It is
       highly recommended that you make FvwmIconMan be a sticky window. And if
       you want to make use of the followfocus option, and/or binding an
       action to Focus, then you should make FvwmIconMan clicktofocus. Also,
       when using the Shape option, it's recommended that the FvwmIconMan
       window not be decorated at all by fvwm.

INVOCATION
       FvwmIconMan can be invoked by inserting the line 'Module FvwmIconMan'
       in the .fvwmrc file. If FvwmIconMan is to be spawned during fvwm's
       initialization, then this line should be placed in the InitFunction and
       ResetFunction declarations, or it can be bound to a menu, mouse button,
       or keystroke to invoke it later. FvwmIconMan should be placed in the
       ModulePath (defined in the .fvwmrc file) in order for fvwm to find it.

       If you wish to run FvwmIconMan in a transient mode, such as with the
       built in window list, then pass Transient as an argument. The
       invocation "Module FvwmIconMan Transient" will do nicely. In this mode,
       FvwmIconMan will pop up one manager window directly under the cursor.
       When the mouse button is released, it will execute the appropriate
       action, and then exit.  Things are somewhat complicated by the fact
       that you can specify that FvwmIconMan create multiple manager windows,
       behavior which is unsuitable when running transiently. So, when running
       transiently, FvwmIconMan will only create one manager window. Use the
       manager id 'transient' to specify options for this manager window.

CONFIGURATION OPTIONS REFERENCE CHART
       FvwmIconMan has acquired quite a few options. I assume others share my
       dislike of paging though a long manpage, so here is a terse reference
       chart describing the available options. They are described in more
       detail in the next section.

       Name	       Description		  Default

       action	       binds command to event	  Mouse 0 N sendcommand Iconify
       background      default background	  gray
       buttongeometry  size of button in pixels	  100x17
       dontshow	       list of windows to ignore
       drawicons       use miniicons		  false
       focusandselectbutton			  flat grey black
       focusbutton     style for focused buttons  up grey black
       followfocus     show which win has focus	  false
       font					  8x13
       foreground      default text color	  white
       format	       describes button label	  "%c: %i"
       iconname	       manger icon name		  FvwmIconMan
       managergeometry size of manager in buttons 0x1
       nummanagers     number of managers	  1
       plainbutton     style for normal buttons	  up black grey
       resolution      global, desk, or page	  global
       selectbutton    style for selected buttons flat black grey
       shape	       use shape extension	  false
       show	       list of windows to show
       sort	       keep managers sorted	  name
       title	       manager title		  FvwmIconMan
       titlebutton     style for title button	  raisededge black grey
       usewinlist      honor WinListSkip?	  true

CONFIGURATION OPTIONS
       With the exception of the nummanagers option, all of the options may be
       defined on a per-manager basis. So, for example, the user may have his
       emacs manager with a red foreground, and his xterm manager with a blue
       one. A configuration line may therefore have one of two forms:

       *FvwmIconMan*optionname optionvalue
	      To specify that the optionname takes the value optionvalue for
	      all managers.

       *FvwmIconMan*managerid*optionname optionvalue
	      To specify that the option optionname takes the value
	      optionvalue for manager managerid. Mangerid may either be a
	      positive integer, or the string "transient". An integral id
	      refers to managers which FvwmIconMan creates when running
	      normally, and an id of "transient" refers to the single manager
	      which FvwmIconMan creates when running transiently.

       The following options may be specified:

       *FvwmIconMan*nummanagers num
	      num is a positive integer specifying the total number of icon
	      managers.	 Since FvwmIconMan would like to know how many
	      managers there are before handling any manager specific options,
	      this should come first. The default is 1.

       *FvwmIconMan*[id*]action type binding
	      Binds an FvwmIconMan command to an event. Type may be one of the
	      values: Key, Mouse, or Select. Actions are described in the
	      following section ACTIONS.

       *FvwmIconMan*[id*]background background
	      Specifies the default background color.

       *FvwmIconMan*[id*]buttongeometry geometry
	      Specifies the initial geometry of an individual button in
	      pixels. If the specified height is 0, then the button height is
	      determined from the font size. X and Y coordinates are ignored.

       *FvwmIconMan*[id*]drawicons value
	      If your version of fvwm2 is capable of using MiniIcons, then
	      this option determines if FvwmIconMan displays the MiniIcons.
	      Otherwise, it generates an error message.	 "true" means that
	      MiniIcons are shown for iconified windows, "false" that
	      MiniIcons are never shown, and "always" that MiniIcons are shown
	      for all windows.

       *FvwmIconMan*[id*]focusbutton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the look of
	      buttons whose windows have the keyboard focus.

       *FvwmIconMan*[id*]focusandselectbutton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the look of
	      buttons which are both selected, and have the keyboard focus.

       *FvwmIconMan*[id*]font font
	      Specifies the font to be used for labeling the buttons. The
	      default is 8x13.

       *FvwmIconMan*[id*]foreground foreground
	      Specifies the default foreground color.

       *FvwmIconMan*[id*]format formatstring
	      A printf like format string which describes the string to be
	      printed in the manager window for each managed window. Possible
	      flags are: %t, %i, %c, and %r for the window's title, icon,
	      class, or resource name, respectively.  The default is "%c: %i".
	      Warning: m4 reserves the word format, so if you use m4, take
	      appropriate action.

       *FvwmIconMan*[id*]iconname iconstring
	      Specifies the window icon name for that manager window.
	      Iconstring may either be a single word, or a string enclosed in
	      quotes. The default is "FvwmIconMan".

       *FvwmIconMan*[id*]managergeometry geometry
	      Specifies the initial geometry of the manager, in units of
	      buttons. If height is 0, then the manager will use width
	      columns, and will grow vertically once it has more than width
	      windows. Likewise, if width is 0, it will use height rows, and
	      grow horizontally.  If both are nonzero, then the manager window
	      will be exactly that size, and stay that way. As columns are
	      created, the buttons will narrow to accommodate.	If the
	      geometry is specified with a negative y coordinate, then the
	      window manager will grow upwards. Otherwise, it will grow
	      downwards.

       *FvwmIconMan*[id*]plainbutton style [forecolor backcolor]
	      Specifies how normal buttons look. style may be one of flat, up,
	      down, raisededge, or sunkedge, and describes how the button is
	      drawn. The color options are both optional, and if not set, then
	      the default colors are used. If on a monochrome screen, then the
	      style option is ignored, but must still be set.

       *FvwmIconMan*[id*]resolution resolution
	      Specifies when the manager will display an entry for a certain
	      window. resolution may take one of the following values: global,
	      desk, or page. If global, then all windows of the appropriate
	      type (see the show and dontshow options below) will be shown. If
	      desk, then only those windows on the current desk will be down.
	      And if page, then only those windows on the current page will be
	      shown. The default is global.

       *FvwmIconMan*[id*]selectbutton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the look of
	      buttons when the mouse is over them.

       *FvwmIconMan*[id*]shape boolean
	      If True, then use make the window shaped. Probably only useful
	      if you have multiple columns or rows. If FvwmIconMan wasn't
	      compiled to support the Shape extension, this generates an error
	      message. When using shaped windows, it's recommended that a fvwm
	      style is made for FvwmIconMan that has no borders.  Otherwise,
	      fvwm will get confused.

       *FvwmIconMan*[id*]title titlestring
	      Specifies the window title string for that manager window.
	      Titlestring may either be a single word, or a string enclosed in
	      quotes. The default is "FvwmIconMan". This will be drawn in the
	      titlebar of the manager window, if any, and in the title button,
	      which is the button drawn when the manager is empty.

       *FvwmIconMan*[id*]titlebutton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the look of the
	      title button (the button drawn when the manager is empty). The
	      manager's title is drawn in the title button.

       The two following options control which windows get handled by which
       managers. A manager can get two lists, one of windows to show, and one
       of windows to ignore. If only the show list is given, then that manager
       will show only the windows in the list. If only the dontshow list is
       given, then the manager will show all windows except those in the list.
       If both lists are given, then a window will be shown if it is not in
       the dontshow list, and in the show list. And finally, if neither list
       is given, then the manager will handle all windows. Each list is made
       up of patterns of the form type=pattern, where type is one of class,
       resource, title, or icon, and pattern is an expression of the same
       format used in the fvwm style command (minimalistic shell pattern
       matching). Quotes around the pattern will be taken as part of the
       expression. If a window could be handled by more than one manager, then
       the manager with the lowest id gets it.

       *FvwmIconMan*[id*]show pattern list
	      If a window matches one of the patterns in the list, then it may
	      be handled by this manager.

       *FvwmIconMan*[id*]dontshow pattern list
	      If a window matches one of the patterns in the list, then it may
	      not be handled by this manager.

       *FvwmIconMan*[id*]usewinlist boolean
	      If true, then honor the WinListSkip style flag. Otherwise, all
	      windows are subject to possible management according to the show
	      and dontshow lists.

       *FvwmIconMan*[id*]followfocus boolean
	      If true, then the button appearance reflects which window
	      currently has focus.  Default is false.

       *FvwmIconMan*[id*]sort value
	      If name, then the manager list is sorted by name. If
	      namewithcase, then it is sorted by name sensitive to case. If
	      id, then the manager list is sorted by the window id, which
	      never changes after the window is created. Or it can be set to
	      none, which results in no sorting.  Default is name.

ACTIONS
       Actions are commands which may be bound to an event of the type: a
       keypress, a mouse click, or the mouse entering a window manager button
       - denoted by the action types Key, Mouse, and Select.

       Normally, actions bound to a mouse click are executed when the button
       is pressed. In transient mode, the action is executed when the button
       is released, since it is assumed that FvwmIconMan was bound to some
       mouse event. A tip/warning: FvwmIconMan still keeps track of the mouse
       button and any modifier keys in this case, so if you bind FvwmIconMan
       to say, meta-button3, then it would be wise to ensure that the action
       you want to execute will be executed when the meta-button3 event occurs
       (which would be the button release, assuming you kept your finger on
       the meta key).

       The syntax for actions are:

       Key actions: Key Keysym Modifiers FunctionList
	      Keysym and Modifiers are exactly the same as for the fvwm Key
	      command.

       Mouse actions: Mouse Button Modifiers FunctionList
	      Button and Modifiers are exactly the same as for the fvwm Mouse
	      command.

       Select actions: Select FunctionList

       A FunctionList is a sequence of commands separated by commas. They are
       executed in left to right order, in one shared context - which
       currently only contains a pointer to the "current" button. If a button
       is selected (typically by the mouse pointer sitting on it) when the
       action is executed, then the current button is initialized to that
       button. Otherwise, it points to nothing.

       Most of the available commands then modify this "current" button,
       either by moving it around, making it become the selected button, or
       sending commands to fvwm acting on the window represented by that
       button. Note that while this current button is initialized to be the
       selected button, the selected button does not implicitly follow it
       around. This way, the user can send commands to various windows,
       without changing which button is selected.

       Commands take five types of arguments: Integer, Manager, Window,
       Button, and String. A String is a string specified exactly as for fvwm
       - either in quotes or as a single word not in quotes. Again, you may
       bind a sequence of commands to an event, by listing them separated by
       commas.

       Window and Button types look exactly the same in the .fvwmrc file, but
       are interpreted as either specifying a managed window, or a FvwmIconMan
       button representing a window. They can either be an integer (which is
       interpreted module N where N is the number of buttons - so 0 is the
       first and -1 is the last), or one of the strings: Select, Focus, Up,
       Down, Right, Left, Next, Prev. Select and Focus refer to the currently
       selected or focused button or window. Up, Down, Right, and Left refer
       to the button or window above, below, to the right of, or to the left
       of the current button in the manager window, allowing navigation around
       the manager window. Next and Prev designates the window, button, or
       manager after or before the current button, allowing navigation of the
       one dimensional list of windows which is drawn in the manager window.
       If the manager is sorted, Next and Prev move through the windows in the
       sorted order.

       The Manager type can either be an integer, Next, or Prev.  The meaning
       is analogous to that of the Button type, but in terms of the integral
       index of the managers, restricted to managers which are nonempty.

       The following functions are currently defined:

       bif Button Integer/String
	      A relative branch instruction. If Button is Select or Focus,
	      then take the branch if there is a selected button or a focused
	      button. If Button is an integer, then branch if nonzero. If it
	      is one of Up, Down, Right, Left, Next, Prev, then the branch is
	      taken when the current button can move in that direction. If the
	      branch is taken, then Integer commands are skipped. No backwards
	      branches are allowed.

       bifn Button Integer/String
	      The complement of bif. The branch is taken if Button evaluates
	      to false, by the criteria listed for bif.

       gotobutton Button
	      Sets current button to Button. If Button is an integer, then the
	      current button is set to Button modulo the number of buttons, in
	      the whichever manager contains the selected button, if any.

       gotomanager Manager
	      Sets button to button 0 of Manager. This will only go to a
	      visible, nonempty manager. So an integral argument is taken
	      modulo the number of such managers.

       jmp Integer/String
	      Executes a relative jump of Integer instructions. Backwards
	      jumps are not allowed. The jump is computed relative to the
	      instruction following the jmp.

       label String
	      Provides a label that previous instructions can jump to. It will
	      not be visible to subsequent jump instructions, and the same
	      label can be used multiple times in the same instruction list
	      (though it would be perverse to do so.)

       print String
	      Prints String to the console. Useful for debugging actions.

       quit   Quits FvwmIconMan.

       ret    Stop executing the entire action.

       select Selects the current button, if any. If a select action has been
	      specified, it will then be run. Therefore, it is considered
	      unwise to set the select button in the select action.

       sendcommand Command
	      Sends the fvwm command Command to the window represented by the
	      current button, if any.

       warp   Warps cursor to current button, if any.

       Examples:
	    gotobutton select, gotobutton Down, select
       Selects the button below the currently selected button. Since the
       current button is already initialized to the selected button, this may
       be shortened to "gotobutton Down , select".

	    gotobutton Up, select
       Selects the button above the currently selected button.

	    gotobutton 0, select
       Selects the first button of the current manager. If there is no current
       manager, which is the case when no button is selected, then this does
       nothing.

	    gotobutton -1, select
       Selects the last button of the current manager.

	    gotobutton focus, select
       Selects the button corresponding to the focused window.

	    gotobutton focus, Iconify
       Sends the fvwm command Iconify to the focused window. Note that this
       does not change the selected button.

	    bif Next 3, gotobutton 0, select, ret, gotobutton Next, select
       If a button is selected, and it's the last button, go to button 0. If
       it's not the last button, go to the next button. Otherwise, do nothing.
       Basically, this action cycles through all buttons in the current
       manager.

	    bif select 7, bif focus 3, gotomanager 0, select, ret, gotobutton focus, select, ret, gotobutton down, select
       This is good for sending to FvwmIconMan with a SendToModule command. If
       there is a selected button, it moves down. Otherwise, if there is a
       focused button, it is selected. Otherwise, button 0 of manager 0 gets
       selected.

	    bif select Select, bif focus Focus, gotomanager 0, select, ret, label Focus, gotobutton focus, select, ret, label Select, gotobutton down, select
       Same as previous, but using the label instruction.

       In addition to being bound to keys and mice, actions can be sent from
       fvwm to FvwmIconMan via the SendToModule command. Don't quote the
       command when using SendToModule. Also, due to a bug in the current
       version of fvwm2, don't quote FvwmIconMan either.

SAMPLE CONFIGURATIONS
       This first example is of a the simplest invocation of FvwmIconMan,
       which only has one manager, and handles all windows:

       XCOMM##############################################################
       XCOMM Load any modules which should be started during
       XCOMM fvwm initialization
       ModulePath /usr/lib/X11/fvwm:/usr/bin/X11
       Module FvwmIconMan

       XCOMM Make FvwmIconMan title-bar-less, sticky, and give it an icon
       Style "Fvwm*"	  Icon toolbox.xpm,NoTitle,NoHandles,Sticky
       Style "FvwmIconMan" HandleWidth 5, Handles, BorderWidth 5

       XCOMM#############################################################
       XCOMM#############################################################
       XCOMM Definitions used by the modules

       *FvwmIconMan*nummanagers	       1
       *FvwmIconMan*resolution	       global
       *FvwmIconMan*background	       slategrey
       *FvwmIconMan*foreground	       white
       *FvwmIconMan*font	       7x13
       *FvwmIconMan*buttongeometry     100x0
       *FvwmIconMan*managergeometry    1x0-0+0

       This example is the Reader's Digest version of my personal
       configuration. It has two managers, one for emacs and one for
       everything else, minus things with no icon title. Only windows on the
       current page are displayed. The use of the drawicons and shape options
       requires that fvwm and FvwmIconMan we compiled with the correct
       options. Note how the geometry and show options are specified per
       manager, and the others are common to all:

       Style "FvwmIconMan"  NoTitle, Sticky, WindowListSkip, BorderWidth 0
       Style "FvwmIconMan"  HandleWidth 0

       Key F8 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, gotobutton prev, select, sendcommand WarpToWindow
       Key F9 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, gotobutton next, select, sendcommand WarpToWindow

       *FvwmIconMan*numManagers 2
       *FvwmIconMan*Resolution	page
       *FvwmIconMan*background	steelblue
       *FvwmIconMan*foreground	white
       *FvwmIconMan*font	7x13
       *FvwmIconMan*usewinlist	true
       *FvwmIconMan*drawicons	true
       *FvwmIconMan*shape   true
       *FvwmIconMan*followfocus true
       *FvwmIconMan*sort    name
       *FvwmIconMan*plainbutton		 up white steelblue
       *FvwmIconMan*selectbutton	 down white steelblue
       *FvwmIconMan*focusbutton		 up white brown
       *FvwmIconMan*focusandselectButton down white brown
       *FvwmIconMan*titleButton		 raisededge white steelblue

       *FvwmIconMan*1*title	      "Emacs windows"
       *FvwmIconMan*1*iconname	      "FvwmIconMan: Emacs"
       *FvwmIconMan*1*format	      "%i"
       *FvwmIconMan*1*show	      resource=emacs resource=gemacs
       *FvwmIconMan*1*managergeometry 1x0-400+0
       *FvwmIconMan*1*buttongeometry  200x0

       *FvwmIconMan*2*title	      "All windows"
       *FvwmIconMan*2*iconname	      "FvwmIconMan: all"
       *FvwmIconMan*2*format	      "%c: %i"
       *FvwmIconMan*2*dontshow	      icon=Untitled
       *FvwmIconMan*2*managergeometry 2x4-0+0
       *FvwmIconMan*2*buttongeometry  200x0

       *FvwmIconMan*transient*geometry 194x100
       *FvwmIconMan*transient*dontshow icon=Untitled
       *FvwmIconMan*transient*action   Mouse 0 A sendcommand select select Iconify

       *FvwmIconMan*action Mouse     1 N sendcommand Iconify
       *FvwmIconMan*action Mouse     2 N sendcommand WarpToWindow
       *FvwmIconMan*action Mouse     3 N sendcommand "Module FvwmIdent FvwmIdent"
       *FvwmIconMan*action Key	Left  N gotobutton Left, select
       *FvwmIconMan*action Key	Right N gotobutton Right, select
       *FvwmIconMan*action Key	Up    N gotobutton Up, select
       *FvwmIconMan*action Key	Down  N gotobutton Down, select
       *FvwmIconMan*action Key	q     N quit

UNFINISHED BUSINESS
       There is one bug that I know of. A honest to goodness solution to this
       would be appreciated. When an icon manager is set to grow upwards or
       leftwards, on some machines it may wander occasionally.

       It doesn't handle windows without resource names as gracefully as it
       should.

AUTHOR
       Brady Montz (bradym@cs.arizona.edu).

THANKS
       Thanks to:
	    David Berson <berson@cs.pitt.edu>,
	    Gren Klanderman <greg@alphatech.com>,
	    David Goldberg <dsg@mitre.org>,
	    Pete Forman <gsez020@compo.bedford.waii.com>,
	    Neil Moore <amethyst@maxwell.ml.org>,
	    Josh M. Osborne <stripes@va.pubnix.com,
	    Adam Rice <wysiwyg@glympton.airtime.co.uk>,
	    Chris Siebenmann <cks@hawkwind.utcs.toronto.edu>,
	    Bjorn Victor <victor@delial.docs.uu.se>.

       for contributing either code or truly keen ideas.

3rd Berkeley Distribution					 June 17, 1998
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