SDL_MapRGBA man page on Aros

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SDL_MapRGBA(3)		       SDL API Reference		SDL_MapRGBA(3)

       SDL_MapRGBA- Map a RGBA color value to a pixel format.

       #include "SDL.h"

       Uint32  SDL_MapRGBA(SDL_PixelFormat  *fmt,  Uint8  r, Uint8 g, Uint8 b,
       Uint8 a);

       Maps the RGBA color value to the specified pixel format and returns the
       pixel value as a 32-bit int.

       If  the	format has a palette (8-bit) the index of the closest matching
       color in the palette will be returned.

       If the specified pixel format has no alpha component  the  alpha	 value
       will be ignored (as it will be in formats with a palette).

       A pixel value best approximating the given RGBA color value for a given
       pixel format. If the pixel format bpp (color depth) is less than 32-bpp
       then  the  unused  upper bits of the return value can safely be ignored
       (e.g., with a 16-bpp format the return  value  can  be  assigned	 to  a
       Uint16, and similarly a Uint8 for an 8-bpp format).

       SDL_GetRGB, SDL_GetRGBA, SDL_MapRGB, SDL_PixelFormat

SDL			    Tue 11 Sep 2001, 23:01		SDL_MapRGBA(3)

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