SDL_MouseMotionEvent man page on Aros

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SDL_MouseMotionEvent(3)	       SDL API Reference       SDL_MouseMotionEvent(3)

       SDL_MouseMotionEvent- Mouse motion event structure

       typedef struct{
	 Uint8 type;
	 Uint8 state;
	 Uint16 x, y;
	 Sint16 xrel, yrel;
       } SDL_MouseMotionEvent;

       type		   SDL_MOUSEMOTION

       state		   The current button state

       x, y		   The X/Y coordinates of the mouse

       xrel, yrel	   Relative motion in the X/Y direction

       SDL_MouseMotionEvent  is	 a  member  of the SDL_Event union and is used
       when an event of type SDL_MOUSEMOTION is reported.

       Simply put, a SDL_MOUSEMOTION type event occurs when a user  moves  the
       mouse  within  the  application window or when SDL_WarpMouse is called.
       Both the absolute (x and y) and relative (xrel  and  yrel)  coordinates
       are  reported  along with the current button states (state). The button
       state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseSā€

       If  the	cursor	is hidden (SDL_ShowCursor(0)) and the input is grabbed
       (SDL_WM_GrabInput(SDL_GRAB_ON)), then  the  mouse  will	give  relative
       motion events even when the cursor reaches the edge fo the screen. This
       is currently only implemented on Windows and Linux/Unix-a-likes.

       SDL_Event, SDL_MouseButtonEvent

SDL			    Tue 11 Sep 2001, 22:59     SDL_MouseMotionEvent(3)

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