dxpuzzle man page on Ultrix

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dxpuzzle(1X)							  dxpuzzle(1X)

       dxpuzzle - DECwindows interface to a puzzle game

       dxpuzzle [ options ]

       The  dxpuzzle  command  displays	 a window that contains a puzzle.  The
       puzzle is a video version of a number  puzzle  with  slidable  squares.
       The  goal  is  to  arrange the squares in ascending order in the fewest
       possible moves.	To move a square, click on it.

       -bd color	   Specifies the color of the window's	border	(color
			   displays  only).  The default is specified by means
			   of the Session Manager's  Customize	Window	dialog

       -bg color	   Specifies  the  color  of  the  window's background
			   (color displays only).  The default is specified by
			   means  of  the  Session  Manager's Customize Window
			   dialog box.

       -d dispname	   Specifies the display screen on which dxpuzzle dis‐
			   plays  its  window.	 If  the display option is not
			   specified, dxpuzzle uses the display screen	speci‐
			   fied	 by  your  DISPLAY  environment variable.  The
			   display  option  has	 the  format  hostname:number.
			   Using  two colons (::) instead of one (:) indicates
			   that DECnet is  to  be  used	 for  transport.   The
			   default is :0.  For more information, see

       -display dispname   This option is the same as the -d option.

       -fg color	   Specifies  the  color  of  the text (color displays
			   only).  The default is specified by	means  of  the
			   Session Manager's Customize Window dialog box.

       -fn font		   Specifies  the  font	 for  all  parts of the puzzle
			   other than the numbers.  Use the defaults  file  to
			   change the font of numbers.	The default is menu12.

       -geometry	   Specifies  the  width,  length, and location of the
			   dxpuzzle window.  If the  geometry  option  is  not
			   specified, dxpuzzle uses default values.  The geom‐
			   etry	      option	   has	     the	format
			   [widthxlength][{+-}x{+-}y].	 For  more information
			   about the screen coordinate system, see


       The dxpuzzle application contains the following menus:

File Menu
       The File menu contains the following items:

       New Game			Specifies that dxpuzzle scramble  the  squares
				and start a new game.

       Quit			Closes the dxpuzzle window.

Customize Menu
       The Customize menu contains the following items:

       Settings...		Displays the Settings dialog box that lets you
				specify the number of squares displayed in the

       Save Current Settings	Saves  the  number of squares and the puzzle's
				size and position.  These values will be  used
				the next time you run the puzzle.

       Use System Defaults	Restores  the use of system default values for
				number of squares and puzzle  size  and	 posi‐

Help Menu
       The Help menu contains the following items:

       Overview			Displays an overview of the dxpuzzle command

       About			Provides specific information about dxpuzzle.

Pop-up Menu
       The  dxpuzzle window has one pop-up menu.  To display this pop-up menu,
       place the pointer at any position within the dxclock window  and	 click
       MB2 (the middle mouse button, unless you have redefined it).  This menu
       contains the following items:

       New Game

X Defaults
       The dxpuzzle application uses the values in  the	 .Xdefaults  when  you
       logged  in and uses the appropriate resource specification to customize
       the appearance dxpuzzle window.	The format for a  resource  specifica‐
       tion in the .Xdefaults file is:

       [name*]resource:	   value

       name	 Specifies  the	 application  name  or	the  name  string that
		 restricts the resource assignment to that application or to a
		 component  of an application.	If this argument is not speci‐
		 fied, the resource assignment is globally available to all  X

       resource	 Specifies the resource.

       value	 Specifies the value that is to be assigned to the resource.

       Because	each toolkit-based application can consist of a combination of
       widgets (for example, push buttons and a scroll bar), you can form  the
       name  string by adding widget class and name identifiers to the string.
       For further information about adding class and name identifiers, see

       For dxpuzzle, the available class identifiers are:


       For dxpuzzle, the available name identifiers are:

       Puzzle*workarea	   Changes such as font and colors for the  work  area

       game_level	   Initial number of squares in the puzzle.

       The general resources listed in apply to dxpuzzle.


See Also
       X(1X), dxwm(1X),
       DECwindows Desktop Applications Guide


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